IKinema Action can produce accurate and realistic animation for complex visual effects sequences in film and video games. Most recently, it was used to produce accurate and realistic animation for complex visual effects sequences in the film Wrath of the Titans, a fantasy film sequel to the 2010 film Clash of the Titans. Credits: IKinema
(麻豆淫院) -- If you鈥檝e been to see Wrath of the Titans, then you鈥檝e watched it in action. A computer programmer is using software he developed to control spacecraft to help animators make more realistic computer games and movies.
Originally designed to help guide satellites, the software now helps computers to render human movements smoothly and realistically.
It turns out that movements controlled effortlessly by our brains 鈥 picking up a cup, touching our toes or doing a little dance 鈥 take a lot of computing power.
鈥淚f you want to move your arm, you have to compute the angle of all the joints and the movement of the muscles,鈥 says Alexandre Pechev, CEO of IKinema.
The human brain makes this happen near-instantaneously. But animators creating computer games or movies must often break the body down into parts, calculate their moves and then put the components back together 鈥 often resulting in choppy, unrealistic animation.
IKinema Action user interface. Credits: IKinema
Using the mathematical routine he developed, the program at the heart of IKinema鈥檚 software crunches the numbers much more efficiently.
鈥淚f you have a human, you don鈥檛 have to cut the body into six individual chains and then stitch it together later,鈥 Alexandre says. 鈥淲hat we do is move the whole body.鈥
The result, he says, is a program that can create realistic moving bodies in video games or on the movie screen.
鈥淚t works on any chain. Horse, cat, alien, scorpion, face or flower 鈥 it doesn鈥檛 matter what you鈥檙e animating.鈥
NASA personnel and Boeing technicians handle a control moment gyroscope unit for the International Space Station in the Space Station Processing Facility at Kennedy Space Centre, Florida. The International Space Station has four big gyroscopes which are used for stabilization of the station. Credits: NASA
The software can be incorporated into video games and Hollywood studios like 20th Century Fox, Disney and ILM have all worked with IKinema鈥檚 software.
Spin-off from spacecraft guidance
The software was originally intended to guide spacecraft that use 鈥榗ontrol moment gyroscopes鈥 for attitude control. They consist of spinning flywheels, tilted using gimbals, to produce torque that can turn a spacecraft.
The best-known application of these gyroscopes is the International Space Station, which has four big units.
Less well known is the Turkey鈥檚 first remote sensing satellite Bilsat-1, launched in 2003. It includes an experimental payload of two small control moment gyroscopes developed by Surrey Satellite Technology Ltd. together with Surrey Space Centre, supported via ESA study contracts.
Provided by European Space Agency